![]() ![]() Now queue a Make Rock Blocks job on repeat & watch as your dwarf ignores the stockpile near him/her & run all the way to the next Z level to get the stone it (stupidly) thinks is closer.In the current version of Dwarf Fortress (0.47.4), you can build temples to deities in your fortress in Fortress Mode, and dwarves will go there to pray to their various gods and deities and receive the positive "enraptured" thought. Make the access between Z levels a few hundred tiles away. On Z-1 or Z+1 place a stone stockpile directly underneath or above the masons workshop. I've had dwarves run out of the fort to get some wood I chopped on the surface so I could build a windmill because it was 2 Z levels above the stockpile they were trying to fill even though they passed the trade depot on the way which had loads of wood logs which I'd just bought from a caravan.Įasy way to show this, on Z place a masons workshop. This item can be completely inaccessible or hundreds of steps away from another perfectly valid item when Z levels are involved. ![]() The core issue is that dwarves don't use pathfinding when choosing an item for a job, they just pick the one which is the fewest tiles away. Webs from Giant Cave Spider floating in the air.ĭwarf attempting to path to unknown (likely belowground) webs. Hunters spam with "can`t find path" because of unaccessible creature Occasionally get negative distance value for materials for constructions Massive "item inaccessible"/"could not find path" spam results from hauling jobs targeting unrevealed itemsĭwarves will stop pathing through stairs in obsidan If burrow includes unrevealed webs, dwarves try to collect the (inaccessible) webs and spam cancellations Pathfinding problems after lowest cavern layer is breached Weaver can not find path to webs when door unrelated to path to webs is forbidden, or may be confusing his jobsĭwarf tried to collect thread and then cancels task: "unable to find path"Īuto-web collection set to 'off' not working Hunters cancel hunt: No path after accessing first cavernĭwarves have difficulty pathing to webs in the caverns "Collect Webs" job always results in pathfinding error Pathfinding problems when hit caves or cavernĬould not find path gathering cave spider webs in the undergrounds I tried to find something like it, but most pathfinding bug reports were marked resolved and/or didn't seem quite the same to me. I am sorry if this duplicates other reports. Open a cavern with webs and have a weaver. The world was generated in 31.03 and my only mods at the moment are for gender-specific animal names. I'm calling that a replication even though it was the same fortress, just reloaded. Once the walls were completed, the spamming stopped. One of the supposedly unreachable webs was destroyed by my mason as he was building the walls. This time I quickly walled off the staircase from the caverns. The second time I opened those caverns, I got the spam again. I cancelled that game via Task Manager and reloaded from a save. The fact that there was a path was demonstrated by the arrival of troglodytes into my main tunnels at a later time. When I opened a cavern which contained webs, I began to be spammed by messages from my weavers that they could not find a path to collect the webs. Main | My View | View Issues | Change Log | RoadmapĠ001254: When cavern is breached, web collection pathfinding spams with "unable to find path" Anonymous | Login | Signup for a new account ![]()
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